Houdini Technical Artist at Ninja Theory

Houdini Technical Artist at Ninja Theory

Ninja Theory, a BAFTA award-winning game developer in the Xbox Game Studios group, is looking for a Houdini Technical Artist to join their development team.

Key Responsibilities

  • Develop production-ready procedural tools for asset creation.
  • Maintaining and improving existing procedural tools.
  • Daily support for Art and Tech teams.
  • Problem-solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifying solutions.
  • Enabling other team members to achieve tasks in an efficient & consistent manner.
  • Creation & maintenance of documentation for created tools.
  • Liaise between Art and Engine programming teams daily to facilitate production needs.

Technical Requirements

  • Extended knowledge of Houdini Including:
  • Deep knowledge of VEX
  • Experience in creating and maintaining SOP based tools.
  • Experience in creating DOP based simulations.
  • Experience in setting up and maintaining PDG networks
  • Experience in using Houdini Engine.
  • Understanding of 3D Maths functions (linear algebra & vector maths) for real time graphics.
  • Knowledge of 3D DCC tools. (Maya and, or Blender)
  • Knowledge of texture creation tools (preferably Substance designer and painter)
  • Knowledge of Unreal Engine 4.
  • Experience in creating and maintaining Unreal blueprints.
  • Knowledge of Python

Skill Requirements

  • Strong capacity to work independently as well as in a team.
  • Good understanding of toolset building for art assets creation.
  • A great ability to think creatively to overcome technical challenges.
  • Great communication skills and a positive attitude.
  • Strong organizational skills.
  • A strong desire to investigate new techniques in the field.
  • Familiarity with the creation of user-friendly tools and systems that enable artists.

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Houdini Technical Artist at Ninja Theory