Trying to steal Vray's thunder.
I'm gonna wait for Steam version
Level Designer For CD Projekt RED
Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
Creating required level design documentation.
Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative.
Proven experience working in a Level Designer role.
Experience in working on AAA games, preferably with RPG elements and with level editors and/or 3D packages.
Ability to create level geometry on all stages – from simple drawings to fully functional levels in at least one of current generation game engines.
Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
Fluent in English.
Strong communication skills.
A modern and relaxed studio atmosphere.
A chance to work in a booming industry, within an international team
A competitive salary and project-based bonuses.
Private health care & MultiSport card.
From 20 to to 26 days of paid vacation per year.
An exciting chance to work with the developers of one the most acclaimed role-playing games in recent history.
Step by step assistance and a ‘Relocation Package’ for new staff willing to relocate to Poland.
Polish lessons for foreign employees.