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So what's exactly the advantage? good would be a direct comparison to known renderers

by Fuck off
19 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
1 days ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Dreamlit, a tight small team in sunny Old Town Pasadena, is looking for several specialists to join the development team behind their project Towers.

30 June, 2019

1824 views
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

4018 views
6 comments
Danny Day talked about his arcade game Drawkanoid that won him the first place at Nordic Game Discovery Contest 2019! Crazy VFX and game mechanics and more.

21 June, 2019

1661 views
5 comments
Andrzej Koloska talked about participating in Epic Spring Jam and developing Clash of Morons in UE4.

10 June, 2019

2218 views
1 comments
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.

10 June, 2019

2365 views
Vinícius Cortez, the founder of Cortez Productions and Darkness Paradox, gave a sneak peek into the game concept, visuals, mechanics, and storyline.

7 June, 2019

1606 views
The team behind Cryptic Conjure discussed the production of their stylized game being developed in Unreal Engine.

6 June, 2019

2133 views
Charlotte Delannoy talked about her experience at an AAA company, texture & material workflows, optimization, and some tips for those who want to join her.

6 June, 2019

6444 views
Oscar Bernelind, a VFX artist at Avalanche Studios, kindly shared the details of the VFX production for Rage 2

4 June, 2019

2108 views
1 comments
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

1344 views
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

3895 views
1 comments
This is an exciting opportunity to help Aardman take our gaming capabilities to the next level with the ambition of designing epic character and narratively led games for the console and PC market, alongside varied work on mobile and web titles for our high profile client base.

7 May, 2019

626 views
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

4228 views
Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobolyte.

24 April, 2019

3191 views
1 comments
The team is looking for a passionate multiplayer designer to join their team and be a primary contributor to the design of their next multiplayer game.

16 July, 2018

1569 views
Klang is looking for a Game Designer who enjoys a collaborative and creative work environment to join them in one of the most exciting cities on the planet!

22 May, 2018

2032 views
Skydance Interactive is looking for a skilled Gameplay Engineer to join the studio.

11 April, 2018

1692 views
Volition is searching for a Senior Designer to fill a Mission Designer role.

3 April, 2018

1437 views
Create new and exciting mixed reality experiences that change the way people view digital content.

15 March, 2018

2645 views
Nexon OC in Irvine, CA is looking for Game Directors to pitch and make their dream project!

12 March, 2018

2023 views