Junior Lighting Artist at Obsidian
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by Rowlan
32 min ago

If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.

by Dara Burke
2 hours ago

Great breakdown of the process and optimization, thanks for sharing.

This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html

Junior Lighting Artist at Obsidian
14 August, 2018
Art / animation

Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for their next world-class RPG.

Salary: not mentioned
Location: United States, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create lighting environments for exteriors, interiors, and cutscenes
  • Build prefab static and dynamic lights to be placed within the game environment
  • Help work on the sky-system including the setup of textures and skydomes to work with a dynamic time-of-day system
  • Tune materials to fit within PBR guidelines
  • Setup and adjust post-process systems including color grading, exposure, tone-mapping, and bloom
  • Work with camera-based optics including lens flares and depth of field
  • Coordinate with tools and technology teams to develop solutions for creating the best characters possible
  • Collaborate closely with the project Art Director to set and hit visual targets of the project
Requirements
  • Solid grasp of color theory and lighting techniques for quality presentation and the best player experience
  • Approximately 0-3 years in the game industry
  • Understanding of the current lighting tools and techniques used in Unreal Engine 4
  • Ability to be resourceful and come up with creative solutions get the best result on a multiple target platforms
  • Ability to be receptive to art direction and critiques from project art leads
  • Excellent communication skills and the ability to effectively coordinate with producers, programmers, designers, as well as artists

Pluses

  • Knowledge of photogrammetry techniques
  • Knowledge of shader technology within Unreal including the setup of materials and material functions
  • Understanding of advanced shaders such as skin and hair
  • Knowledge and understanding of VFX systems within Unreal
  • A solid understanding of cinematography

Portfolio Requirements

  • A web portfolio that demonstrates a range of lighting examples
  • Samples from previous industry work

Portfolio Pluses

  • Real-time shader examples
  • Advanced material and rendering samples
Offer
Apply

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