Junior Lighting Artist at Obsidian
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Junior Lighting Artist at Obsidian
14 August, 2018
Art / animation

Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for their next world-class RPG.

Salary: not mentioned
Location: United States, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create lighting environments for exteriors, interiors, and cutscenes
  • Build prefab static and dynamic lights to be placed within the game environment
  • Help work on the sky-system including the setup of textures and skydomes to work with a dynamic time-of-day system
  • Tune materials to fit within PBR guidelines
  • Setup and adjust post-process systems including color grading, exposure, tone-mapping, and bloom
  • Work with camera-based optics including lens flares and depth of field
  • Coordinate with tools and technology teams to develop solutions for creating the best characters possible
  • Collaborate closely with the project Art Director to set and hit visual targets of the project
Requirements
  • Solid grasp of color theory and lighting techniques for quality presentation and the best player experience
  • Approximately 0-3 years in the game industry
  • Understanding of the current lighting tools and techniques used in Unreal Engine 4
  • Ability to be resourceful and come up with creative solutions get the best result on a multiple target platforms
  • Ability to be receptive to art direction and critiques from project art leads
  • Excellent communication skills and the ability to effectively coordinate with producers, programmers, designers, as well as artists

Pluses

  • Knowledge of photogrammetry techniques
  • Knowledge of shader technology within Unreal including the setup of materials and material functions
  • Understanding of advanced shaders such as skin and hair
  • Knowledge and understanding of VFX systems within Unreal
  • A solid understanding of cinematography

Portfolio Requirements

  • A web portfolio that demonstrates a range of lighting examples
  • Samples from previous industry work

Portfolio Pluses

  • Real-time shader examples
  • Advanced material and rendering samples
Offer
Apply

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