Junior UI Artist at Ubisoft Leamington

Junior UI Artist at Ubisoft Leamington

Working in the UI team, design and create user-centric products and experiences for the team's game worlds.

Responsibilities

  • Complete, with support, assigned tasks through all stages of the production process from conception to final sign-off
  • Track and update the progress of day-to-day tasks using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work
  • Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process
  • Implement and streamline the functionality and usability of assigned features
  • Participate in the sign-off process and incorporate feedback into your work
  • Respond quickly to changing requirements and feedback
  • Understand and work within the project UI art direction to ensure consistency throughout the work
  • Produce optimized assets optimisation in-line with the technical requirements and conventions of each project
  • Understand and follow best practices, production pipelines and workflows
  • Keep your understanding and knowledge within UI art up-to-date with industry standards in this evolving field
  • Some limited  travel may be expected to other studios depending upon the project
  • Support the Lead UI Artist in any ad hoc tasks and duties

 

Skills & Requirements

  • Good interpersonal and communication skills
  • Good Graphic Design skills (e.g. Design, layout and typography)
  • Awareness of current trends in visual communication is desirable
  • Basic motion graphics skills
  • Familiarity with data management software (such as Perforce) is desirable
  • Good working knowledge of industry standard 2D graphics applications (e.g. Photoshop, Illustrator, Flash, After Effects etc.)
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable
  • Exposure to industry game engines, design toolsets and production pipelines is desirable

Relevant Experience

  • Previous experience of working in a games industry internship or studio an advantage but not essential
  • Bachelor’s degree in Graphics Design, Art or other relevant training
  • Experience with 3D applications (e.g. Maya, 3DS Max etc.) is advantageous
  • Proficiency in scripting (e.g. ActionScript, Python etc.) is advantageous

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