Lead Artist at Gearbox Software
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Lead Artist at Gearbox Software
21 February, 2018
Art / animation

Gearbox Software — award-winning, independent developer of interactive entertainment hits Borderlands, Brothers In Arms, and Battleborn — is looking for a Lead Artist for its Quebec City studio!

Salary: not mentioned
Company: Gearbox Software
Location: Canada, Quebec
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Establish and prioritize level art and vfx needs; 
  • Ensure the level art and vfx assets reach established quality benchmarks; 
  • Cooperate with other departments to balance time, quality and budget; 
  • Create high-quality, realistic environment assets and content including props, architecture, geology and organic elements; 
  • Collaborate with Design to make sure environment assets support gameplay; 
  • Achieve quality and style benchmarks established by the Art Director; 
  • Collaborate closely with the Technical Art Director and art team to understand and, as necessary, establish content creation processes in line with technical constraints; 
  • Create blockout geometry, establish layouts, apply materials and details.
  • Participate in the modeling and texturing of assets, if necessary.
  • Coordinates with external vendors and freelancers as required.
Requirements
  • 10+ years of experience as an artist or lead artist in the industry;
  • At least 4 published console titles;
  • Deep understanding of video game art production techniques and processes;
  • 3DS Max expert;
  • Advanced knowledge of Zbrush, Photoshop, Substance and Perforce;
  • Experience with Unreal Engine;
  • Excellent team leadership and interpersonal skills;
  • Proven ability to tackle complex problems. Can adapt and troubleshoot; 
  • Enthusiastic, positive, team-oriented.
Offer
Apply

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