Lead Artist at Ubisoft Abu Dhabi
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by Tomasz Wikliński
2 hours ago

Great stuff. And many thanks for those tuts by Jason! They helped me a lot.

Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

Lead Artist at Ubisoft Abu Dhabi
14 March, 2019
Art / animation

Ubisoft Abu Dhabi is looking for a passionate and talented Lead Game Artist to add to their growing team.

Salary: not mentioned
Location: United Arab Emirates, Abu Dhabi
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Ensure the graphic elements follow the set style and maintain consistency throughout the whole project
  • Conduct effective visual research and reference gathering
  • Creation of game assets to a high standard in line with current technology capabilities
  • Assist in production/development meetings
  • Review and validation of assets
Requirements
  • Experience in creation of high and low poly modelling of in-game assets
  • Level lighting and population creation
  • Understanding of optimization for mobile platforms
  • Ability to hand paint texture maps, if required
  • Working knowledge in Character and Environment creation
  • Must have proven experience of line management of a small team

Key Skills:

  • Working knowledge of Unity
  • 3ds Max, Photoshop and Zbrush
  • Confident working in a small team
  • Ability to prioritise work-flow and deliver on time
  • Familiarity with SCRUM / Agile practices

Preferred Skills:

  • Character Modelling and Texturing
  • High end lighting/rendering for presentation and marketing images
  • Technical Art
  • Experience with managing the outsourcing of art assets

Qualifications:

  • Minimum 4 years industry experience working on mobile projects
  • A Bachelor’s degree preferably in technology would be preferred or any other training or equivalent.
Offer
Apply

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