Lead Artist at Ubisoft Blue Byte
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by Yes
5 hours ago

Gabe is amazing and im happy to have him basicaly be the face of gaming. If you have something against him reply to this, i would love to discus

by Kai Marshall
20 hours ago

Awesome! So proud of you!!! <3

Positive site, where did u come up with the information on this posting?I have read a few of the articles on your website now, and I really like your style. Thanks a million and please keep up the effective work. rv altitude

Lead Artist at Ubisoft Blue Byte
3 December, 2018
Art / animation

The team is now accepting applications for a Lead Artist (Far Cry) to be based at their Berlin studio.

Salary: not mentioned
Location: Germany, Berlin
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Define and establish art standards/systems and ensure all creative material is consistent
  • Ensure the style supports the target demographic and consumer expectations
  • Identify inconsistencies and opportunities for improvement within the creative process
  • Lead the development, maintenance, and vision for art direction
  • Accurately distinguish which art issues are critical
  • Ensure accuracy of art scope, schedule, and budget
  • Develop and sign off on creative estimates and ensure execution of all deliverables
  • Work directly with production to ensure that schedules and plans meet business and project needs
  • Educate and facilitate communication with design, coding, production, QA and marketing teams
  • Guide, mentor and develop the team
  • Research, explore, and communicate artistic best practices in order to identify the most effective methodologies
  • Provide quality improvement on processes for planning, execution, approval and reporting
  • Provide visual solutions to problems while working in collaboration with other members of the game team, including artists, designers, and engineers
  • 10+ years’ experience as an artist or animator
  • Proven experience in the entertainment and/or video game industry
  • Knowledge and experience with one or more 2D and 3D software packages, including 3ds Max, Maya, ZBrush or Mudbox, and Photoshop.
  • Knowledge of art development methods, necessary tools and production
  • Wide range of experience in all areas of game art, including creation of backgrounds, characters, game objects, user interface, animation, creation of 3D objects, particle effects.
  • Deep understanding/philosophy of game development and the realities of production from a tech, and design standpoint
  • Ability to provide clear and constructive feedback to artists on their work
  • Strong communication and writing skills, with experience communicating both creative and technical feedback in English
  • Real Passion for games

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