Lead Asset Artist at CD PROJEKT RED
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Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
2 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
7 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Lead Asset Artist at CD PROJEKT RED
11 April, 2018
Art / animation

CD PROJEKT RED is looking for an experienced, talented Lead Prop Artist to join the CYBERPUNK 2077 team.

Salary: not mentioned
Company: CD PROJEKT RED
Location: Poland, Warsaw
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Heading up our internal team of prop artists.
  • Creating high-quality art and maintaining the high quality within the team.
  • Working closely with the Art Director, Environment Lead as well as Producers.
  • Maintaining and constantly improving the production pipeline and meeting deadlines.
  • Supporting, giving feedback, evaluating and mentoring team members.
  • Maintaining efficient feedback process with outsource vendors.
  • Thinking creatively and globally to make the project work even smoother and better.
Requirements
  • Minimum 5 years of experience in the game development industry as a 3D Artist.
  • Minimum 1 year of experience as a Lead Artist.
  • Strong skillset in both organic and hard-surface modeling.
  • Efficiency in self-managing time with a high degree of accountability and minimal instruction.
  • Ability to communicate in English.
  • Proven understanding of in-game 3D model dependencies (SFX, VFX, UI, lighting, animation etc.)
  • Substance Designer/Painter knowledge.
  • Excellent communication skills and ability to work efficiently within a team.
  • Avid and passionate gamer.
Offer
  • A modern and relaxed studio atmosphere.
  • A chance to work in a booming industry, within an international team.
  • A competitive salary and project-based bonuses.
  • Private health care & MultiSport card.
  • From 20 to to 26 days of paid vacation per year.
  • An exciting chance to work with the developers of one the most acclaimed role-playing games in recent history.
  • Step by step assistance and a ‘Relocation Package’ for people willing to relocate to Poland.
  • Polish lessons for foreign employees.
Apply

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