Lead Character Artist at Ubisoft Bordeaux
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Lead Character Artist at Ubisoft Bordeaux
22 November, 2018
Art / animation

The team is looking for an artist that is well organized and prioritizes the success of one’s team.

Salary: not mentioned
Company: Ubisoft Bordeaux
Location: France, Bordeaux
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Leading the development of high-quality AAA characters
  • Creation and maintenance of a prospering art culture and technical guidance within the Character Art Team, through training, mentoring and reviewing assets for quality
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritizing and managing the Character Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organizing work and backlog using project management/ planning toolsi.e. Jira
  • Working together with producers, leads, directors and external teams to push project quality
  • Balancing quality and efficiency of character work to reach the best results within given time frames
Requirements
  • 8+ years game industry production experience
  • Experience in a lead role
  • Multiple shipped AAA titles, with at least one in a Lead role
  • Exceptional understanding of human anatomy, and clothing and a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Superior eye for color and detail in creating texture maps especially through the normal map and PBR techniques
  • Passionate about video games
  • Mastery in low-poly modeling techniques
  • Fluent English and ability to collaborate in an international team
  • Expert user in Zbrush, 3ds Max, Marvelous Designer and Substance Painter, or similar.
  • Knowledge of additional software such as Substance Painter, Marvelous Designer is a plus
Offer
Apply

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