Lead Character Artist at Ubisoft Quebec
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Raleigh US   16, Apr — 19, Apr
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Latest comments
by Ryan Kingslien
1 min ago

So proud of you Alina!!!!!!

by Olaf Finkbeiner
7 min ago

want to meet me i will be there...

Thanks! What is your CPU and amount of RAM? I'm thinking of getting an Intel Core i7-8750H and 16GB of Ram.

Lead Character Artist at Ubisoft Quebec
10 October, 2018
Art / animation

The team is looking for a highly talented, motivated, and experienced Lead Character Artist for a AAA project based in their Quebec-city studio. 

Salary: not mentioned
Company: Ubisoft Quebec
Location: Canada, Quebec
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Leading the development of high-quality AAA characters
  • Creation and maintenance of a prospering art culture and technical guidance within the Character Art Team, through training, mentoring, and reviewing assets for quality
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritizing and managing the Character Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organizing work and backlog using project management/ planning tools i.e. Jira
  • Working together with producers, leads, directors and external teams to push project quality
  • Balancing quality and efficiency of character work to reach the best results within given time frames
  • 8+ years game industry production experience, 3+ years in a lead role
  • Multiple shipped AAA titles, with at least one in a Lead role
  • Working knowledge of Zbrush, 3ds Max, Maya, Adobe Photoshop CC, and/or other modeling, rigging, material and texture creation tools
  • Knowledge of additional software such as Substance Painter and Designer, Marvelous Designer
  • Physically based rendering expertise
  • Experience with next-gen game development

Leave a Reply

Related articles