Lead Character Artist (Diablo) at Blizzard
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Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Lead Character Artist (Diablo) at Blizzard
11 August, 2019
Art / animation

The legendary team needs a talented Character Artist to work on a new, unannounced Diablo project.

Salary: not mentioned
Company: Blizzard
Location: USA, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: yes

You will be expected to concept, sculpt, model, and texture compelling assets, using PBR pipelines, for an unannounced Diablo project.

  • A minimum of 5 or more years’ experience in game development, building character assets using Maya, ZBrush, Substance Designer/Painter, Photoshop, and other programs and tools
  • Extraordinary asset sculpting and modeling skills
  • Expert-level understanding of human and creature anatomy, form, shape language, and silhouette
  • Deep, successful experience leading a team of artists
  • Dynamic, excellent communicator, big-picture minded and a model team-player
  • Vast experience collaborating with other leads, artists, and the Art Director in developing a distinct and consistent modeling and texturing style for environment assets
  • Proven problem-solving and prototyping abilities
  • Excellent eye for light, shade, color, and detail in crafting assets
  • Really good at working creatively as part of a large or small group.

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Tsvetan Velinovdowon Recent comment authors
Tsvetan Velinov
Tsvetan Velinov

You think you do, but you don’t


diablo? lol Don`t you have PHONE?~~~

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