Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
- Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
- Create high-quality concept art across a variety of subjects including characters, environments, and props—from thumbnails to final illustrations.
- Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
- Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
- Provide contextual visual support for gameplay design throughout development.
- Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
- Partner with Producers to plan, schedule, and manage internal and external concept art resources.
- Advocate for the concept art team within the studio and help define best practices and pipelines.\
- Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
SUMMARY OF REQUIREMENTS:
- 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
- A strong portfolio demonstrating expertise in character and environmental concept design.
- Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
- Versatility across a wide range of art styles.
- Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
- Experience with project management tools such as Flow or Jira is a plus.
- Excellent communication skills, highly self-motivated, and team-oriented.
- Degree in an art-related field, formal art training, or equivalent experience.