Lead Environment Artist at Ubisoft
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Very nice advice for Beginners....Really Helpful...Thanks....

The link under texturing is broken, here is the correct link. http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal

Lead Environment Artist at Ubisoft
1 August, 2018
Art / animation

Lead an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

Salary: not mentioned
Company: Reflections
Location: UK, Newcastle upon Tyne
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer;
  • Be the main contact for a collaborating studio or outsource partner;
  • Review and deliver work in accordance with the project’s artistic direction;
  • Identify and set up best practices;
  • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly integrate strategic changes given by the producer into their team;
  • Make suggestions that are in line with the game’s marketing positioning;
  • Participate and be an active contributor of the Art Board, a studio level initiative where all Art Leads discuss the requests and needs of their artists at a high level;
  • Keep open channels of communication across their team/collaborating studio/ outsource partner;
  • Produce schedules alongside the Producer in respect of constraints;
  • Identify risks within the schedule and suggest changes;
  • Delegate and assign work to team members using JIRA or other tracking tools used on the project;
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
  • Hold regular team updates (‘scrums’) and update Producer/Associate Producer;
  • Manage individual team member’s performance and progress;
  • Conduct any ad-hoc tasks when required.
Requirements

Skills and Knowledge

  • Good knowledge of modeling techniques to create graphic assets expected on the project;
  • Good knowledge of texture mapping and material;
  • Good knowledge of streaming and LOD systems linked to the engine.
  • Strong interpersonal and communication skills;
  • Strong leadership, team and people management skills;

Relevant Experience

  • 5 years’ minimum experience in Art or any other relevant experience;
  • Shipped at least 2 games, with at least 1 game being AAA on a next generation console;
  • Bachelor’s degree in any art based subject or any other relevant training.
Offer
Apply

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