Lead Level Designer at Insomniac Games

Lead Level Designer at Insomniac Games

Insomniac Games is searching for its next Lead Level Designer.

Essential Duties and Responsibilities include the following:

  • Works to make a high-level direction from the Creative Director a reality, and work with the other project leads to meet these goals
  • Works with Game Director and/or Design Director to establish concrete plan/s to accomplish the design goals of the project
  • Leading the team to craft unique geometry that allows for level composition to form memorable experiences.
  • Communicates level design goals for the project to team members and ensure they are understood
  • Manages design team and mentor individual designers, establishing goals for individuals and holding them accountable
  • Works with the Director of Design and/or Design Director to establish design processes; carry out implementation of those processes across the design team
  • Works with project management to schedule design planning and implementation
  • Performs reviews of game levels and provide feedback to the team
  • Works closely with all departments to investigate solutions that best fit with the product's goals, and ultimate goals of the game
  • Ensures all design and implementation deliverables are up to Insomniac's high standards of quality
  • Checks development progress against milestone deliverables and, if necessary, correct course
  • Identifies design gaps and work with the design team to find solutions
  • Other duties may be assigned

Supervisory Responsibilities: Directly supervises design team. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems, in conjunction with the Director of Design.

Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; seven to ten years related experience and/or training; or equivalent combination of education and experience.
  • Completed work on several published game titles.
  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and Photoshop skills are a plus.
  • Working knowledge of Microsoft Office Suite.

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Lead Level Designer at Insomniac Games