Lead Lighting Artist at Blizzard


  • Art/Animation
  • Art/Animation


  • Previous experience leading an art function team on a AAA game development project.
  • Work with other leads and game director to assist in providing clear vision to your team on the project as a whole and clear communication to the leadership of the vision of your specific team’s discipline.
  • Demonstrated understanding of how light, shadow, and color create tone and mood, and you possess a thorough understanding of real-time and pre-rendered lighting principles.
  • Proven creative chops and a technically proficient approach to lighting environments based on designs, vision documents, and conceptual illustrations.
  • Expert level knowledge of all the various tools used to craft lighting in modern game engines.
  • Impressive and relevant portfolio demonstrating lighting created by you in a PBR pipeline, clearly showing game examples of your work
  • An exceptional understanding of color, shape, and surface types
  • Able to work creatively as part of a large or small group
  • Ability to mentor other artists and provide meaningful feedback
  • A passion for games
  • Self-starter and driver, excellent communicator and an amazing team-player

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