Lead Material Artist at Monolith
Events
Subscribe:  iCal  |  Google Calendar
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Tokyo, Kanagawa JP   4, Sep — 7, Sep
Busan KR   5, Sep — 10, Sep
Latest comments

Great information, I will tweet to my friends to get them to check it out. keep it up. Thanks for sharing! If have a long time than visit to: atari breakout

Nice! thank you so much! Thank you for sharing. Your blog posts are more interesting and informative. I think there are many people like and visit it regularly, including me. --light novel--

by Ronn nguyen
54 min ago

It is a good and amazing article. Your information is very useful for me and for others. Thank you so much. __hotmail login__

Lead Material Artist at Monolith
11 September, 2018
Art / animation

The team is seeking a Lead Artist, Materials who has a passion for creating industry leading materials across all content.

Salary: not mentioned
Company: Monolith
Location: United States, Kirkland
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Work with Director of Art, Principle Lighting Artist, World Art Manager, and Lead Artist, Character on the development and maintenance of our material library across all game content.
  • Work with the Technical art team on shader pipelines and tools development needed to effectively and efficiently share materials across all relevant content.
  • Create high-quality benchmark material examples using substance designer/painter or equivalent software that establish visual targets during prototype phase and beyond.
  • Work with Production on prototype and future project dependencies, scheduling and management of scope capacity for the Material Team.
  • Review project specific materials across all relevant project content on a regular basis to ensure optimal implementation and high-quality output.
Requirements
  • BA in art or related field or equivalent experience
  • 8+ years working as an environment/material artist with a keen focus on creating materials and textures for next gen AAA games
  • 3+ years as a lead or equivalent leadership role.
  • At least 3 shipped AAA titles.
  • At least 8+ years’ experience with industry standard 3-D animation package (3D Studio Max, Motion Builder, and Maya)
  • Expert knowledge of Substance Painter and Designer.
  • Strong understanding of PBR lighting models and its interaction with materials.
  • At least 5+ years of ZBrush and/or other digital sculpting tools.
  • Excellent understanding of a variety of architectural styles with an ability to apply knowledge from historical references.
  • Excellent understanding of geology, rock formations, terrain, and foliage.
  • Strong understanding of foundation art fundamentals including; color theory, composition, internal/external silhouette, and value structures.
  • Strong understanding of new gen shader technology with an ability to create a wide range of highly realistic materials.
  • Strong experience and understanding of art pipelines with experience in development for Xbox One and/or PS4.
  • Must have an active, passionate interest in current video games to help drive the game to the next level.
  • Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline.
  • Strong organization skills with adherence to file structures, naming conventions and other established protocols.
  • Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.
  • Excellent verbal and written communication skills.
  • Portfolio/website/reel demonstrating fundamental foundation art skills, design sensibilities, and attention to detail.
Offer
Apply

Leave a Reply

avatar
Related articles