Lead Prop Artist at Massive Entertainment
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Lead Prop Artist at Massive Entertainment
14 January, 2019
Art / animation

The team is currently looking for the new passionate Lead Prop Artist to contribute to the development in the ambitious art team.

Salary: not mentioned
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Leading the development of high-quality AAA 3D art assets
  • Creation and maintenance of a prospering art culture within the Prop Art Team
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritize and manage the internal and external Prop Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organize work and backlog using project management/planning tools i.e Jira
  • Work together with producers, leads, directors and other teams to push project quality
  • Balance quality and efficiency of owns and teams work to reach the best results within given time frames
Requirements
  • 3+ years of making props/environments/assets for next-gen AAA game environments, ideally with one AAA title shipped
  • At least 2 years working with technical limitations/constraints in a game environment
  • Ability to review and feedback on teams work in a clear and constructive manner
  • Working knowledge of at least one of the major 3D modeling packages and texturing software
  • Substance designer/painter knowledge is a bonus
  • Experience with outsourcing and co-development is a bonus
Offer
Apply

Leave a Reply

avatar
Related articles