Lead Prop Artist at Massive Entertainment
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Lead Prop Artist at Massive Entertainment
14 January, 2019
Art / animation

The team is currently looking for the new passionate Lead Prop Artist to contribute to the development in the ambitious art team.

Salary: not mentioned
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Leading the development of high-quality AAA 3D art assets
  • Creation and maintenance of a prospering art culture within the Prop Art Team
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritize and manage the internal and external Prop Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organize work and backlog using project management/planning tools i.e Jira
  • Work together with producers, leads, directors and other teams to push project quality
  • Balance quality and efficiency of owns and teams work to reach the best results within given time frames
Requirements
  • 3+ years of making props/environments/assets for next-gen AAA game environments, ideally with one AAA title shipped
  • At least 2 years working with technical limitations/constraints in a game environment
  • Ability to review and feedback on teams work in a clear and constructive manner
  • Working knowledge of at least one of the major 3D modeling packages and texturing software
  • Substance designer/painter knowledge is a bonus
  • Experience with outsourcing and co-development is a bonus
Offer
Apply

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