Lead Technical Artist (Unannounced Project) at Ubisoft Leamington

Lead Technical Artist (Unannounced Project) at Ubisoft Leamington

The Lead Technical Artist will lead a technical art team within a collaborative multi-discipline environment.

Responsibilities

  • Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
  • Plan, prioritize and set inspiring objectives for your team members all year long;
  • Empower your team members with clear expectations and hold them accountable for their key results;
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small;
  • Enable your team members to reflect and prepare their future in their role and at Ubisoft;
  • Engage and positively influence team members and stakeholders around a vision;
  • Navigate through ambiguity and embrace change with a positive mindset;
  • Create the environment for initiatives and ideas to emerge and grow;
  • Care about people:  be exemplary and supportive;
  • Communicate with impact and promote an open dialogue within your team.
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes;
  • Participate in the development of technology road maps for the specific needs of the project;
  • Maintain a balance between the creative vision of the projects and the technical budget restraints;
  • Be aware of potential risks to the project and bring it to the attention of management;
  • Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources;
  • Set and share best practices within the group;
  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise;
  • Optimize content for memory and performance gains;
  • Efficiently communicate and support messages from the management;
  • Assist in the development of training programs for artists as and when they are required; Provide feedback and advise team members on the project;
  • Be involved in the development and rendering of artwork, models, animations and textures as and when required;
  • Support their manager in any ad hoc tasks and duties.

Skills and Knowledge

  • Excellent interpersonal and communication skills;
  • Understanding and history of proficiency in using 3D graphics software such as 3DS Max, Maya, etc. ideally on an advanced scripting level;
  • Knowledge of data management software (such as perforce);
  • Knowledge of platform strengths and limitations;
  • Good knowledge of multiple art and animation pipelines;
  • Knowledge of different hardware architectures;
  • Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp, etc.;
  • Excellent time management and prioritization skills;
  • Knowledge of video bit rates, compression methods, and other associated processes is desirable;
  • Technical proficiency in areas of 2D and 3D art;

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Lead Technical Artist (Unannounced Project) at Ubisoft Leamington