Rocksteady is looking for a Lead UI Artist - the ideal candidate will possess both experience with, and passion for, creating high quality user interfaces that enable an intuitive, accessible and enjoyable gameplay experience.
Your Role Accountabilities:
- Work with the Art Director to establish UI art direction, brand, and style guides – maintaining a consistent style throughout the project.
- Work with Directors and Leads to determine requirements and
development of all UI features, communicating status of deliverables proactively. - Collaborate and consult with Artists, Designers, and Programmers in the implementation of UI features – iterating on Design & User feedback to polish and improve features.
- Manage documentation and flow diagrams for UI/UX features.
- Delegate and maintain an equitable workload across the UI Art team, communicating with Project Leadership and stakeholders on deliverables.
- Create opportunities for the UI Artists to expand their skillset and knowledge, understanding their career vectors and developing growth pathways for each member of the team.
- Be an advocate for open feedback and possess a growth mindset.
- Explore and provide solutions when the UI visual direction conflicts with the needs of the game design or technical limitations.
- Review workflow and tools in the UI production pipeline, to proactively identify bottlenecks or areas for improvement to developer efficiency.
- Collaborate and supervise outsource UI Art teams, to ensure delivery of work to specification.
- Drive a high-performance culture and support and manage our UI team ona day-to-day basis, including maintaining team motivation and engagement.
Qualifications & Experience:
- Able to demonstrate an exceptional knowledge and application of UX.
- Accessibility & player-focused design principles – through work in complex game projects, ideally with AAA targets.
- Demonstrable professional graphic design skills – particularly layout, typography, and colour theory application.
- Proficient experience in a AAA games leadership role.
- Demonstratable knowledge of Figma and Adobe software for 2D Design.
- Knowledge of current interaction and design trends in Games, particularly across PC & Console titles.
- Direct experience working within a AAA game engine.
- Familiarity with Unreal Engine and node-based visual scripting.
- Knowledge of Unreal materials/shaders for UI texture optimisation.
- Motion graphic skills are a bonus, i.e. Adobe After Effects.
- Knowledge of industry standard Game Development 3D software is helpful.
- Experienced in overall Game development pipelines and process across disciplines.