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Lead UI Artist

Rocksteady Ltd

Europe

Skills

  • UI & UX
  • UI & UX

Rocksteady is looking for a Lead UI Artist - the ideal candidate will possess both experience with, and passion for, creating high quality user interfaces that enable an intuitive, accessible and enjoyable gameplay experience.

 

Your Role Accountabilities:

 

  • Work with the Art Director to establish UI art direction, brand, and style guides – maintaining a consistent style throughout the project.
  • Work with Directors and Leads to determine requirements and 
    development of all UI features, communicating status of deliverables proactively.
  • Collaborate and consult with Artists, Designers, and Programmers in the implementation of UI features – iterating on Design & User feedback to polish and improve features.
  • Manage documentation and flow diagrams for UI/UX features.
  • Delegate and maintain an equitable workload across the UI Art team, communicating with Project Leadership and stakeholders on deliverables.
  • Create opportunities for the UI Artists to expand their skillset and knowledge, understanding their career vectors and developing growth pathways for each member of the team.
  • Be an advocate for open feedback and possess a growth mindset.
  • Explore and provide solutions when the UI visual direction conflicts with the needs of the game design or technical limitations.
  • Review workflow and tools in the UI production pipeline, to proactively identify bottlenecks or areas for improvement to developer efficiency.
  • Collaborate and supervise outsource UI Art teams, to ensure delivery of work to specification.
  • Drive a high-performance culture and support and manage our UI team ona day-to-day basis, including maintaining team motivation and engagement.

 

Qualifications & Experience:

 

  • Able to demonstrate an exceptional knowledge and application of UX.
  • Accessibility & player-focused design principles – through work in complex game projects, ideally with AAA targets.
  • Demonstrable professional graphic design skills – particularly layout, typography, and colour theory application.
  • Proficient experience in a AAA games leadership role.
  • Demonstratable knowledge of Figma and Adobe software for 2D Design.
  • Knowledge of current interaction and design trends in Games, particularly across PC & Console titles.
  • Direct experience working within a AAA game engine.
  • Familiarity with Unreal Engine and node-based visual scripting.
  • Knowledge of Unreal materials/shaders for UI texture optimisation.
  • Motion graphic skills are a bonus, i.e. Adobe After Effects.
  • Knowledge of industry standard Game Development 3D software is helpful.
  • Experienced in overall Game development pipelines and process across disciplines.
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