Lead UI Technical Artist (The Division 2)
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Latest comments
by koffee kingston
1 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
5 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

Lead UI Technical Artist (The Division 2)
10 March, 2019
Art / animation

Leading the UI team will involve you in all aspects of developing Tom Clancy's The Division 2.

Salary: not mentioned
Company: Massive
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Lead and coordinate a small team of UI Tech Artists
  • Create UI using our Node Based Visual Scripting Language
  • Attending meetings discussing and shaping features
  • Working closely with other disciplines to deliver features on time
  • Ensuring UI is as optimal as possible
Requirements
  • Proven work experience as a Lead
  • 4+ years’ experience working with UI Tech Art or a related field within Game development
  • Experience with scripting languages or other Node Based Visual Scripting Languages
  • Can debug issues with your content
  • Interested in providing a good user experience
  • Comfortable realizing content based on concepts and design
  • Having shipped several games will be a huge bonus
Offer
Apply

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