Lead VFX Artist at Massive
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Lead VFX Artist at Massive
30 January, 2019
Art / animation

The team is looking for a passionate lead VFX Artist to join them in the development of Tom Clancy's The Division 2.

Salary: not mentioned
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Using available tools (particle systems, modelling, texturing, etc.) to lead the development of visual effects that clearly communicate gameplay and immerses the player in the world
  • Taking visual effects from conception phase all the way to delivery, creating all the content needed for each step of the process, always having tech art in mind
  • Identifying solutions to continuously improve on quality and performance, whether it involves an exciting new technology or how to communicate a new gameplay design
  • Actively communicating and share ideas, giving and receiving feedback on VFX and consistency within the game universe as a whole
  • Optimizing and modify visual effects to match budget and ensure they remain of high quality
  • Being the driver of creation and maintenance of a prospering art culture within the VFX team
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritizing and manage the internal and external VFX artists’ tasks to ensure organization and prioritization using project management/planning tools i.e Jira
  • Working together with producers, leads, directors and other teams to push project quality
  • Balancing quality and efficiency of owns and teams work to reach the best results within given time frames
  • Managing the Human Resources in your team by i.e.having reoccurring performance feedback sessions as well as salary reviews
  • 5+ years’ experience of visual effects and technical art for games on console and PC, whereas at least 3 of them as a mentor/lead/manager or equivalent ideally with at least one AAA title shipped
  • Knowledge of particle systems, shaders and procedural animation
  • Understanding of node based tools/engines and/or programming/scripting
  • Experience with VFX editors and real-time particle systems
  • Working knowledge of Maya, 3DSMAX and/or other commercial 3D authoring packages
  • Experience with Houdini
  • Experience as an animator, modeler and/or texture artist is a bonus
  • Additional experience from the movie industry or similar is considered a benefit
  • Experience with outsourcing and co-development is a bonus

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