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Lead VFX Artist - CA Sofia

SEGA

Bulgaria , Bulgaria

Skills

  • VFX Art
  • VFX Art

Key Responsibilities:

 

  • Work with Art directors across different projects to define the art style for VFX.
  • Create world class VFX content for previsualisation, benchmarks, and visual development.
  • Ensure the VFX team are empowered to create rich and varied effects and reach benchmark quality, with strong leadership and regular feedback.
  • Lead the VFX and lighting artists, and develop the team with training, mentorship and career development.  
  • Collaborate on hiring plan, handle recruitment and onboarding of new hires.
  • Work with the production team to plan the VFX content and deliver VFX work on schedule and to the highest standards.
  • Maintain team health and wellbeing, while motivating the team to be productive and proactive.
  • Set art standards in conjunction with the technical teams to ensure the VFX are performant and consistent across all projects.
  • Research emerging visual effects technology, plan roadmap of technical improvements to keep competitive with industry trends.
  • Work closely with design, animation, and other teams to ensure VFX is fully integrated in the game experience.
  • Work with graphics, tools and other teams to build and maintain an efficient VFX and lighting pipeline.
  • Collaborate across the franchise to seek out opportunities to enrich the game further with VFX of various types and lighting effects.
  • Work with external contractors to provide required resource for the products we are creating.

 
Knowledge, Skill and Experience 

 

Essential

 

  • 5+ years’ experience of working in game development. 3+ shipped titles.
  • Extensive experience of real-time VFX authoring tools.
  • Expert knowledge of one or more 3d packages.
  • Strong knowledge of photoshop, substance, and other 2d editing or texturing software.
  • Ability to create animated textures, simulations, and associated related 2d content.
  • Ability to create meshes, shaders and materials, and associated content for mesh based VFX.
  • Basic animation understanding and skills to implement this in VFX for timing.
  • Experience in lighting and image processing.
  • Understanding of colour theory, visual design, and composition.
  • Proactive, results-oriented, practical approach, with excellent time management skills.
  • Understanding of VFX performance and experience planning and optimising for various platforms.
  • Excellent interpersonal and leadership skills.
  • Excellent proactive problem-solving skills.
  • Strong awareness of industry technology trends
  • Love of games!

 

Desirable

 

  • Experience of leading a team.
  • Experience on AAA titles.
  • Unreal/Unity or other commercial engine experience.
  • Experience working with contractors or outsourcers
  • Experience developing FX for strategy games.
  • Technical understanding of rendering, lighting and physics.
  • Experience profiling and optimising games.
  • Art or games degree.
  • Knowledge of Houdini, Embergen, Pflow, thinking particles, tyflow, fumefx, phoenixfd or any offline rendering FX related tools or workflows.
  • Knowledge of destruction simulations.
  • Skills in HLSL or other shader languages.
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