Level Artist at Ubisoft Annecy
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Level Artist at Ubisoft Annecy
20 August, 2018
Art / animation

Ubisoft Annecy is looking for a Level Artist senior to join their team in charge of developing AAA games.

Salary: not mentioned
Company: Ubisoft Annecy
Location: France, Annecy,
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • You are skilled at designing and composing 3D backgrounds and realistic textures with game engines, 3ds Max and Photoshop. You also have an excellent sense of composition.
  • Independent, organized and proactive, you have excellent interpersonal skills and an ability to work on a team. You are extremely adaptable, especially in terms of quality and time constraints.
  • You have good artistic skills and a good sense of observation. Versatility, independence and a sense of initiative are your strong points.
  • You are proficient in English
Requirements
  • Texture creation
  • Interest in lighting
  • Familiarity with the history of art and architecture
  • Good basic 2D drawing technique
  • Proficiency in ZBrush and in baking normal maps
  • You are passionate about creating video games and have a strong gaming background.
Offer
Apply

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