Level Artist at Ubisoft
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 20, Mar
San Francisco US   18, Mar — 23, Mar
Latest comments
by Joshua Robbins
26 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
22 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

Level Artist at Ubisoft
29 November, 2018
Art / animation

Working closely with Level Designers you will be creating focused gameplay environments while employing modeling, texturing and compositional skills.

Salary: not mentioned
Company: Ubisoft
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Creation of high-quality assets and scenes
  • Scene management and performance optimization
  • Developing the player experience together with Level Designers
Requirements
  • 5+ years’ experience in the games industry, with a focus on cover-based shooters and/or third person shooters, ideally for an online world
  • Insight into the scale, proportion, and composition
  • Ability to tell a story through naturalistic propping
  • Understanding of optimization
  • Solid understanding of an industry standard 3D modeling package
  • Solid understanding of texture and material creation
  • At least one shipped commercial AAA title
  • Excellent English communication skills

Please note that applications without portfolios will not be considered.

Offer
Apply

Leave a Reply

avatar
Related articles