Level Builder for Ghost Story Games
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments

It is greate!

by Marco Baumann
2 hours ago

You should edit the dates: https://code.blender.org/2018/08/blender-2-8-planning-update/ Blender 2.8 will be published in 2019.

by S E O Experts
3 hours ago

llo there mates, it is unlimited molded piece totally portrayed, continue with the broad work continually. Friv

Level Builder for Ghost Story Games
14 September, 2017
Art / animation

Ghost Story Games (formerly known as Irrational Games), best known for the BioShock franchise, is seeking a highly experienced and talented Level Builder to supplement our team. In this role, you are directly responsible for crafting and creating our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.

Salary: NA
Location: United States, Westwood, MA
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Lay out, build and light levels, from initial block-out to final polish, in Unreal 4.
  • Tell deep and meaningful stories within the environment.
  • Work with Art Team to ensure artistic unity in the entire project.
  • Work with the Design Team to make gameplay and levels function harmoniously.
  • Collaborate in the planning of project environments.
  • Excel at consistent aesthetic and technical quality in all environments.
  • Prototype rough level layouts quickly and efficiently.
  • Set up and implement level streaming.
  • Optimize levels for performance and memory.

Please apply here! Also check this page for further job posts.



  • 5+ years’ experience in the game industry.
  • Producing credit on at least one highly rated (85+) game title, or a title that we love anyway.
  • Experience in modular level construction and lighting/atmosphere.
  • Unreal Engine 4 experience, including terrain/landscape editing.
  • Advanced understanding of physically based shading materials and lighting.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Quickly learn and adapt to art and production pipelines.
  • Self-motivated toward solving creative problems.
  • Must be eligible to work in the U.S. and willing to relocate to Boston.
  • Experience in first-person shooters and semi-open (e.g., Borderlands/Shadows of Mordor) or open-world game.
  • Deep knowledge of and experience with development of FPS/action/RPG/strategy/immersive sim titles.

Please apply here! Also check this page for further job posts.

  • The opportunity to work on a creatively ambitious project in the immersive sim genre.
  • A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.
  • We are a core development team of just under 30 people and work closely with specialist outsource groups and contractors when necessary.
  • Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Do you have a question or a concern? Just walk up to anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.
  • Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!
  • The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants and (urgent care) services within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe we have a bathysphere whiskey bar.
  • Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.
  • On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!

Great Place to Work® has certified our workplace culture. At Ghost Story Games, 96 percent of employees say their workplace is great, which ties us for the first spot in the games industry.


  • Strong foundational skills, including composition, design and color theory.
  • Self-motivated and able to work well independently.
  • Able to work well under pressure and with deadlines.
  • Excellent communication, collaboration, interpersonal and organizational skills.
  • Passion for narrative first-person shooters a plus.
  • Understanding of source control via Perforce or equivalent.
  • Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.
  • Understanding of procedural art systems in games.
  • Experience working with outsourcing a plus.
  • Architectural knowledge.


Include a strong portfolio showcasing your most recent work, to be submitted with your resume.

Please apply here! Also check this page for further job posts.


Leave a Reply

Be the First to Comment!

Related articles
Art / animation
Art / animation
Art / animation