Level Designer at IllFonic
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Level Designer at IllFonic
19 November, 2018
Art / animation

The Level Designer is responsible for creating game environments and playable spaces, incorporating their vision of the gameplay and feel of the project.

Salary: not mentioned
Company: IllFonic
Location: USA, Tacoma
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Planning out levels for creation that correlate to major gameplay elements as stated in design documentation
  • Working closely with the Design team to coordinate design as well as troubleshooting bugs
  • Creating, editing, and expanding upon level documentation
  • Working with Design team to fit maps to important gameplay elements
  • Collaborating with Environment team to make sure art and design never conflict during the creation process
  • Defining and overseeing level creation pipelines and best practices as needed
  • Creating and reviewing level white box passes
  • Level whitebox fine tuning and adjustments
  • Take the initiative to identify, prioritize, call-out, and suggest solutions to problems both big and small.
  • Regularly playtest builds and provide professional feedback to the team on how to improve our games.
  • Share your thoughts about how to make the company a better place to work, improve the creative process, and help deliver better games.
Requirements
  • A minimum of 2 years experience with modern game development and level design
  • Shipped at least one title
  • Strong communication skills both verbal and written
  • Experience with Unreal 4
  • Experience with Visual Scripting (Blueprint)
  • Experience with imaging software (Photoshop)
  • Experience with Office Suite software (Google Docs, MS Office, Confluence, etc…)
  • Strict use of code names and complete confidentiality of project information for as long as its required

Bonus

  • Experience with video editing software (Premiere)
  • Experience with cinematics software (Sequencer)
Offer
Apply

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