Level Designer at Naughty Dog
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Latest comments
by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
8 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Level Designer at Naughty Dog
18 September, 2018
Art / animation

Level / Environment designers are the creative force behind the team's narrative-driven content, crafting engaging gameplay experiences through sequences of level setups they design and produce.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Plan and model simplified geometry environmental layouts, place game objects, and script level progression
  • Perform extensive level play-testing, reviews, and iteration
  • Collaborate with artists, programmers, animators and other game designers to craft the vision of your levels and the game
  • Act as producer for levels you design, as well as other parts of the game, facilitating communication across disciplines, clearing dependencies, and ensuring deadlines are met
  • Design and champion gameplay systems, conventions, and scenarios 
  • Additional responsibilities may be assigned as needed
Requirements
  • Eye for art composition, architectural concepts, and an ability to create evocative shapes
  • Good working knowledge of Maya, 3DS Max, or similar 3D package
  • Understanding of simple scripting/programming concepts using a language such as C#, Lua, Javascript, or Python.
  • Proficient and effective communication skills
  • Welcomes criticism and collaborates well as part of a diverse team, innovating without losing sight of the gameplay vision
  • Desire to be a part of the Naughty Dog team
  • Preferred: 3+ years designing and scripting single-player levels for console games
Offer
Apply

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