Lighting Artist at Arkane Studios
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by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
9 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Lighting Artist at Arkane Studios
11 October, 2018
Art / animation

As a lighting artist, you will be responsible for defining and maintaining the lighting of different levels.

Salary: not mentioned
Company: Arkane Studios
Location: France, LYON
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Define lighting intentions by doing visual researches and synthesized documentations
  • Merge gameplay and visual intentions with ‘elegance’ 
  • Create dramatic and compelling lighting/mood that fit the artistic vision of our projects
  • Manage the assets and FXs requests related to lamps
  • Create and maintain lights prefabs
  • Keep lighting style consistent throughout the game
  • Collaborate and communicate constructively with Level Artists, Environment Artists, Level Designers, VFX and Technical Artists
  • Good understanding of PBR rendering pipeline
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule
  • Anticipate challenges and propose solutions to solve technical and level designs constraints
  • Physics units’ knowledge is a plus
  • Being familiarized with a 3D software as Maya is a plus
Requirements
  • At least one experience in a role of Lighting / Level Artist on a real time project
  • Excellent knowledge of direct and indirect lighting, luminance and color theory
  • Excellent artistic and film culture
  • Excellent sense of composition and photography
  • Autonomous in order to be able to complete assigned tasks in a timely manner while maintaining a high level of quality
  • The ability to cooperate easily with different peoples and teams
  • Fluent English
Offer
Apply

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