Lighting Artist at High Moon Studios
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Lighting Artist at High Moon Studios
20 July, 2018
Art / animation

High Moon Studios seeks a highly skilled Lighting Artist to create visually compelling and creative artwork for high-profile franchised titles.

Salary: not mentioned
Location: United States, Carlsbad
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Work with Designers, Artists, and Team Leads to create lighting for all aspects of the game including cinematics.
  • Creation of pre-baked and real-time lighting via proprietary software.
  • Experience using lighting performance & frame rate via optimization tools.
  • Solving technical issues that arise with new tools or game performance.
  • Proactive, self-motivated, decisive and results-oriented; able to translate visual reference or concept effectively into the game.
Requirements
  • Understanding of composition and the ability to enhance mood by lighting.
  • Excellent working knowledge of Maya and Photoshop or equivalent
  • Knowledge of physical based lighting.
  • Excellent written and oral communication skills. 
  • 2+ years of experience with lighting techniques within the game industry, film or equivalent. 
  • Experience with and a good working knowledge of creating lighting within a pre-baked light-map pipeline. 

Bonus Points:

  • Ability to follow design reference and ability to work with a wide range of styles.
  • Experience with one or more scripting/programming languages.
  • Experience with HDR lighting. 
  • Knowledge of photography principals and image correction techniques
Offer
Apply

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