Lighting Artist at Ready At Dawn
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Lighting Artist at Ready At Dawn
23 January, 2019
Art / animation

Working closely with the Art Leads, Designers, Concept, and Environment Artists the Senior Lighting Artist is responsible for lighting visually stunning sets and characters for both in-game and cinematic content.

Salary: not mentioned
Company: Ready At Dawn
Location: USA, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

The senior lighting artist is expected to research and adapt to new techniques as they emerge and to propose lighting related improvements to our general art pipeline and proprietary tools and engine technology. The ability to work both independently and in cooperation with Designers and Environment Artists to complete assignments and a demonstration of strong artistic interpretation skills is also required.

Requirements

Qualifications:

  • Strong understanding of color theory and practical lighting concepts
  • Solid knowledge of working within a HDR pipeline and tasteful balancing of post process screen effects
  • Knowledge of a wide range of game lighting techniques (vertex baking, lightmaps, light probes, dynamic, etc)
  • Able to take initial direction and color keys and use interpretive judgment to light gameplay spaces to a high degree of polish and playability
  • Demonstrate an understanding of a range of illustrative lighting styles
  • Efficient organization and communication skills and ability to prioritize and execute ideas within a schedule
  • Excellent technical and artistic problem solving skills

Additional Skills (Pluses):

  • Strong traditional art background
  • Maya expertise
  • Practical lighting, cinematography, or 2d illustration experience
  • Detailed technical knowledge of game lighting and material pipeline concepts
Offer
Apply

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