Lighting Artist at Rocksteady Studios
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Lighting Artist at Rocksteady Studios
23 January, 2019
Art / animation

Rocksteady Studios is looking to add to its family of world-class staff and are seeking an exceptionally talented Lighting Artist.

Salary: not mentioned
Location: United Kingdom, London
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Creating high quality artistic and functional lighting for environments, cinematics and characters which fulfils both art and design requirements.
  • Working with the Lead Lighting Artist to realize the project’s artistic vision.
  • Working with Designers, Artists, Technical Artists and Programmers to ensure their lighting needs are met.
  • Ensuring any lighting content created is within established budgets. Ability to optimize it without a loss in quality, keeping in mind the technical requirements and different platforms’ limitations.
Requirements

Technical Requirements

  • Professional experience as a dedicated lighting artist, having completed at least one full production cycle for an AAA game on current gen console hardware (PS4, Xbox1).
  • Able to comfortably work with both artistic hand placed lighting as well as with more technical and systemic approaches.
  • Strong UE4 knowledge. Experience with its blueprint system is a plus.
  • Experience with 3ds Max and Adobe Photoshop
  • Keen on keeping up to date with games’ cutting edge techniques.

Skill Requirements

  • Strong knowledge of lighting, colour theory and image composition proven with a strong portfolio.
  • Experience with PBR shading in current gen games. Must know how light and materials behave in the real world and how this applies in game.
  • Keen understanding of cinematography and how to best implement lighting for Cinematic scenes.
  • A photographic eye and mind-set to be able to correctly interpret exposure and lighting values in game.
Offer
  • Private family medical care
  • Private family dental care
  • Excellent pension scheme
  • Excellent annual bonus scheme
  • £1,000 to £5,000 Finder’s fee for helping recruitment
  • 25 days of paid holiday + 8 public holidays per year
  • 2 days off per year to support a charity of your choice
  • Studio closes between Xmas and New Year (Discretionary)
  • Comprehensive Relocation Support
  • Tons of studio clubs to help you get to know people:
    • Gym, Comic book, War gaming, Board games, Home brewing, Chess, New Parents, Photography
  • Yoga 5x per week at lunchtimes in our mocap room
  • Football 2x per week at lunchtimes
  • Life Drawing 1x per week in the evening
  • World class training speakers hosted on-site
  • Access to multiple online training websites
  • Access to entire DC back catalogue on Comixology
  • Monthly team meals/outings
  • On-site subsidised Masseuse
  • Quarterly salary & promotion reviews
  • Monthly 1on1s with your Line Manager
  • Yearly Line Manager & Studio Peer Performance review process
  • Film nights in our Mocap theatre
  • Subsidised gym in the office complex
  • Invites to WB films in their London private cinema before their release date
  • Discounts to WB goodies i.e. HBO, WB films, TV, Harry Potter tour
  • Staff only merchandise store
  • State of the art office with the entire 180+ dev team in 1 open-plan room
  • Free vending machine snacks, fruit, juices and soft drinks
  • National Rail Season Ticket Travel Loan
  • Discounted bicycle equipment to encouraging biking to work
  • Employee Support Assistance Programme (Free personal counselling and guidance support)
  • Free Eye Test & Discounted Glasses
Apply

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