Lighting Artist at Splash Damage
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Lighting Artist at Splash Damage
12 March, 2019
Art / animation

Splash Damage is looking for a talented Lighting Artist with a strong understanding of lighting and composition to help create stunning and inspiring environments for the Gears of War Franchise.

Salary: not mentioned
Company: Splash Damage
Location: UK, Bromley
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Work with the Art Director and Lead Artists to keep artistic style & mood consistent with our defined visual style for the game
  • Collaborate with the Design Team to maintain gameplay requirements, and with Tech Art to manage a balance between aesthetic quality and performance requirements
  • Maintain quality, efficiency and consistency across your work
Requirements
  • Great artistic knowledge and ability to devise creative lighting solutions
  • Experience working with lighting in Unreal Engine 4
  • A strong understanding of the lighting process, especially regarding static lighting, light map creation, an understanding of light diffusion, atmospherics, global illumination, and PBR
  • Good communication ability to receive and provide clear feedback
  • Passion for game development

DESIRED EXPERIENCE

  • Strong traditional art skills or photography
  • Good understanding of physically based rendering
  • Ability to participate in R&D of new techniques and implement into production pipeline
  • Expertise in Post processing; colour grading, SSAO, bloom, tone mapping curves etc.
Offer
Apply

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