Lighting Artist at Splash Damage
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by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

Lighting Artist at Splash Damage
12 March, 2019
Art / animation

Splash Damage is looking for a talented Lighting Artist with a strong understanding of lighting and composition to help create stunning and inspiring environments for the Gears of War Franchise.

Salary: not mentioned
Company: Splash Damage
Location: UK, Bromley
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Work with the Art Director and Lead Artists to keep artistic style & mood consistent with our defined visual style for the game
  • Collaborate with the Design Team to maintain gameplay requirements, and with Tech Art to manage a balance between aesthetic quality and performance requirements
  • Maintain quality, efficiency and consistency across your work
Requirements
  • Great artistic knowledge and ability to devise creative lighting solutions
  • Experience working with lighting in Unreal Engine 4
  • A strong understanding of the lighting process, especially regarding static lighting, light map creation, an understanding of light diffusion, atmospherics, global illumination, and PBR
  • Good communication ability to receive and provide clear feedback
  • Passion for game development

DESIRED EXPERIENCE

  • Strong traditional art skills or photography
  • Good understanding of physically based rendering
  • Ability to participate in R&D of new techniques and implement into production pipeline
  • Expertise in Post processing; colour grading, SSAO, bloom, tone mapping curves etc.
Offer
Apply

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