Lighting Artist at Ubisoft Paris
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So what's exactly the advantage? good would be a direct comparison to known renderers

by Fuck off
19 hours ago

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by Paul Jonathan
1 days ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Lighting Artist at Ubisoft Paris
14 November, 2018
Art / animation

Follow the artistic direction in order to become familiar with the challenges that will impact game lighting and be able to propose atmosphere and lighting ideas.

Salary: not mentioned
Company: Ubisoft Paris
Location: France, Paris
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Follow the artistic direction in order to become familiar with the challenges that will impact game lighting and be able to propose atmosphere and lighting ideas;
  • Design lighting systems that will support the atmosphere and gameplay effects and highlight the work of other working units;
  • Verify the quality of the lighting once the elements are imported into the game and make any necessary improvements;
  • In addition to light sources, set out the selected moods and atmospheres;
  • Communicate with other trades (Level Artists, Level Designer) in order to ensure that their needs are properly taken into account;
  • Have the artistic director and technical director validate the quality of the lighting and make any changes that are requested;
  • Be the main contact of other Ubisoft production sites for technical lighting issues to look into the root causes of lighting issues, to solve lighting problems and enhance the quality of the product;
  • Fix the lighting bugs entered by testers;
  • Optimize the lighting effects to produce the best possible lighting, in keeping with the technical limitations of the engine;
  • Carry out all other related tasks;
Requirements

Minimum 3-5 years experience in video games lighting or any other relevant fields;

The following additional experiences are a major asset:

  • Experience in real-time lighting
  • Creation of special effects, post-processing-FX
  • Experience in photography an asset;

Skills and Knowledge:

  • Extensive knowledge of lighting, color and image composition;
  • Ability to accept feedback and adapt to change;
  • Pay attention to detail;
  • Originality and proactivity when setting out solutions;
  • Knowledge of other video game production working units;
  • Solid artistic knowledge of lighting techniques, real-time and pre-rendering.
Offer
Apply

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