Lighting Artist (Avatar Project) at Massive


  • Art/Animation
  • Art/Animation


  • Helping to drive narrative storytelling through effective use of color, light, and mood. Using lighting to help convey emotional experiences.
  • Working with the Art Director and Lead Artists to keep the artistic style & mood consistent with defined visual style for the game.
  • Proactively driving collaboration with other departments (like Tech Art) to balance aesthetic quality and performance requirements.
  • Identifying and helping to develop techniques and toolsets.
  • Maintaining quality, efficiency, and consistency across your work.

Skills and experience:

  • A relevant portfolio of artwork (must include Lighting Art and ideally, examples with a fluid/organic nature - remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron)
  • Proven experience working in the games industry with at least one AAA title to your name
  • Deep understanding of lighting theory, and art/design fundamentals (including an understanding of composition and color theory)
  • Excellent knowledge of lighting pipelines and cutting-edge art techniques (e.g. baking lightmaps)

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