As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
What you will do:
- Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team.
- Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay.
- Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look.
- Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
- Additional responsibilities may be assigned as needed
What skills you will use:
- A minimum of 2 years’ experience in Games or Animation/VFX/Film
- Has shipped a AAA game or equivalent
- Excellent understanding of direct/indirect light, color-theory, exposure, contrast
- Outstanding understanding of shading/materials and the relationship with lighting
- Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
- Demonstrated expertise in industry standard software such as Autodesk Maya
- Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
- Strong problem-solving skills and a dedicated attention to details
- Excellent time management and organizational skills
- Ability to work with minimal direction
- Ability to work under pressure while completing time-sensitive projects