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Lighting Artist Contractor (6 months)

SEGA

United Kingdom, United Kingdom

Skills

  • Lighting
  • Lighting

Key Responsibilities:

 

Lighting Setup and Adjustments:

 

  • Set up and maintain lighting across environments, character scenes, and cutscenes in Unity, ensuring they align with the game’s artistic vision and technical requirements.
  • Make real-time adjustments to lighting setups based on team feedback, optimizing performance while preserving visual fidelity.

 

Atmospheric Lighting and Mood Creation:

 

  • Work closely with the Head of Art & Animation and Environment Artists to develop atmospheric lighting that enhances the visuals within the game.
  • Use lighting creatively to reinforce gameplay, and player immersion across different game settings.

 

Collaborate with Art and Technical Teams:

 

  • Partner with environment artists and technical artists to ensure lighting works seamlessly with other visual components, enhancing cohesion and consistency in scenes.
  • Coordinate with technical art to balance visual quality and performance, ensuring lighting is efficient for real-time performance on targeted platforms.

 

Scene Optimisation and Debugging:

 

  • Identify and resolve technical and performance issues related to lighting, such as real-time shadows, global illumination, and post-processing, using profiling tools and techniques in Unity.
  • Collaborate with engineers to debug any lighting-related issues, ensuring assets meet performance and quality standards across devices.

 

Lighting Tool Usage and Shader Knowledge:

 

  • Leverage Unity's lighting tools within URP, such as light probes, reflection probes, and lighting volumes, to achieve realistic lighting effects that align with project goals.
  • Basic shader knowledge, with the ability to adjust or customize shaders in Unity as necessary to enhance visual effects related to lighting is a benefit.

 

Process Adherence and Detail Orientation:

 

  • Follow established workflows and best practices, avoiding ad-hoc solutions in favour of structured approaches that can be easily maintained and scaled.
  • Ensure all lighting assets and methods adhere to the project’s technical and aesthetic standards, with detailed documentation for future updates.

 

Lighting Polish and Review:

 

  • Continuously refine lighting elements through feedback cycles, ensuring consistency with the project’s vision and maintaining a high standard of visual quality.
  • Proactively share progress with the art team, being open to feedback and ready to iterate to align with broader art and design goals.

 

Knowledge, Skills, and Experience

 

  • 2-3 years of experience in lighting for real-time environments, preferably within a game development setting, using Unity.
  • Demonstrated experience in lighting environments for interactive media, with a strong portfolio showcasing work on completed games or similar projects.
  • Proficiency in Unity’s lighting systems, including global illumination, lightmapping, post-processing, and environment lighting techniques.
  • Familiarity with profiling and optimisation techniques, ensuring real-time lighting runs efficiently across various hardware using URP.
  • Knowledge of basic shader adjustment in Unity for visual effects related to lighting.
  • A solid understanding of colour theory, composition, and visual storytelling.
  • Strong sense of mood and atmosphere creation through lighting, able to bring environments to life with attention to detail and thematic consistency.
  • Strong communication skills with the ability to work collaboratively and respond to feedback constructively.
  • Experience with other industry-standard software and tools, such as Photoshop or Substance for texture support related to lighting.
  • Understanding of URP in Unity, with experience in leveraging this for high-quality lighting.
  • Familiarity with procedural lighting tools or dynamic lighting systems.
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