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If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
Massive is looking for a new passionate texture and material artist to contribute to the development of Avatar project.
- Working with your Lead, other art teams and Art director to create high quality AAA textures & materials.
- Producing benchmark materials and textures using Substance Designer
- Overseeing and develop the material library
- Assisting in designing, implementing and maintaining material pipelines
- Researching new texture tools and techniques to create more efficient and visually appealing environments
- Working with the lead technical artist and develop advanced shaders
- 3+ years of experience with making materials and textures for next gen AAA game environments
- Expert skills in Substance Painter and designer.
- An artistic eye and relevant portfolio work
- Strong modeling skills in a 3D modeling software
- Solid understanding of PBR rendering and material / light interactions
- Must be proactive and work well in a large team environment