Material Artist at Ubisoft
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Material Artist at Ubisoft
4 February, 2018
Art / animation

Massive is looking for a new passionate texture and material artist to contribute to the development of Avatar project.

Salary: not mentioned
Location: Sweden , Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Working with your Lead, other art teams and Art director to create high quality AAA textures & materials.
  • Producing benchmark materials and textures using Substance Designer
  • Overseeing and develop the material library
  • Assisting in designing, implementing and maintaining material pipelines
  • Researching new texture tools and techniques to create more efficient and visually appealing environments
  • Working with the lead technical artist and develop advanced shaders
  • 3+ years of experience with making materials and textures for next gen AAA game environments
  • Expert skills in Substance Painter and designer.
  • An artistic eye and relevant portfolio work
  • Strong modeling skills in a 3D modeling software
  • Solid understanding of PBR rendering and material / light interactions
  • Must be proactive and work well in a large team environment

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