Material Artist at Ubisoft
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Latest comments
by Zac
8 hours ago

Really cool in VR, but I wish the camera would be locked to the cart, so that it felt like I was sitting in it. Now when the cart moves, the head does not follow so it feels like I'm just floating with no contact with the cart.

by edwardoamoah18@Outlook.com
9 hours ago

this is very inspirational. I love the look and feel of your environment

by TrickBox
19 hours ago

Nice ad Amazon but can we please at least have some cool behind the scene screenshot and informations instead of the regular Media tab of the official website ?

Material Artist at Ubisoft
4 February, 2018
Art / animation

Massive is looking for a new passionate texture and material artist to contribute to the development of Avatar project.

Salary: not mentioned
Location: Sweden , Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Working with your Lead, other art teams and Art director to create high quality AAA textures & materials.
  • Producing benchmark materials and textures using Substance Designer
  • Overseeing and develop the material library
  • Assisting in designing, implementing and maintaining material pipelines
  • Researching new texture tools and techniques to create more efficient and visually appealing environments
  • Working with the lead technical artist and develop advanced shaders
Requirements
  • 3+ years of experience with making materials and textures for next gen AAA game environments
  • Expert skills in Substance Painter and designer.
  • An artistic eye and relevant portfolio work
  • Strong modeling skills in a 3D modeling software
  • Solid understanding of PBR rendering and material / light interactions
  • Must be proactive and work well in a large team environment
Offer
Apply

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