Responsibilities:
- Making in-game character motions (modeling/rigging/animation)
- Making motions for real-time rendered cinematics, adjusting camera work
- Directing and adjusting real-time rendered cinematics
- Video game consoles nowadays have greatly enhanced graphic rendering performance compared to what they used to. In order to produce convincing graphics and accurately render the in-game atmosphere, the quality of our motions is critical. To breathe life into our games, we are looking for someone completely particular and dedicated to animation.
Qualifications:
- Experience creating motions with 3D graphics software.
- Either a graduation certificate from university (graduate school), or related work experience.
- (Any period of time studying art or graphic design at school may be included under work experience.)
- 3D graphics creating experience with any software is acceptable.
(However, you will be required to use 3DS Max at work.)