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Principal Materials Artist

Respawn Entertainment

United States

Skills

  • Material Art
  • Material Art

We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows.

 

Responsibilities:

 

  • Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.
  • Build, curate, and maintain a high quality shared material library.
  • Help design material systems or layered materials with an understanding of complex surface interactions.
  • Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.
  • Be a champion for technology that meets high performance expectations and technical constraints.
  • Help test and validate new rendering and lighting features.
  • Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.

 

Qualifications:

 

  • 12+ years of professional game development experience.
  • Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.
  • Expert level knowledge of Substance Painter and Designer.
  • Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.
  • Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.
  • Experience collaborating with technical disciplines on standing up new pipelines.
  • Capability to author materials or shaders as proof of concept or visual targets is a plus.
  • Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
  • Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.
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