We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows.
Responsibilities:
- Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.
- Build, curate, and maintain a high quality shared material library.
- Help design material systems or layered materials with an understanding of complex surface interactions.
- Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.
- Be a champion for technology that meets high performance expectations and technical constraints.
- Help test and validate new rendering and lighting features.
- Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.
Qualifications:
- 12+ years of professional game development experience.
- Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.
- Expert level knowledge of Substance Painter and Designer.
- Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.
- Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.
- Experience collaborating with technical disciplines on standing up new pipelines.
- Capability to author materials or shaders as proof of concept or visual targets is a plus.
- Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
- Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.