The role:
Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology.
In this role you will:
- Be responsible for animation and character integration, procedural animation set up.
- Spot potential animation problems, research new technologies, and find solutions
- Investigate, diagnose, and resolve animation bugs across various in-game systems.
- Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality.
- Sharing knowledge with animators and programmers, and write technical documents.
What we're looking for:
- A minimum of 12 years of experience in animation in the video game industry.
- Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.
- Expertise in Maya and Unreal Engine.
- Experience with multiplayer games.
- Knowledge of MEL script and Python is a plus.