Principal Technical Artist (Narrative Adventure)


United Kingdom


  • Technical Art
  • Technical Art


  • Horror
  • Horror


  • Unreal Engine
  • Houdini
  • Maya
  • Unreal Engine
  • Houdini
  • Maya

Would you enjoy the freedom to create AAA first party PlayStation games working from anywhere in the UK including our Liverpool studio? 


We're looking for a Principal Technical Artist to devise and support end-to-end pipelines on a dark, story-driven next-generation 'Narrative Adventure' with genre-defining goals.


This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency, and narrative firmly into ground-breaking territory on next-generation hardware technologies.


This is an ambitious, AAA project with a heavy focus on art, and animation, and delivering unique character performances to heighten player presence and immersion to new levels.




A visionary game development studio founded in 2012,  Firesprite creates showcase games as part of the PlayStation Studios family. 

Our people are at the heart of our success. 


Upon joining Firesprite you’ll be welcomed by talented creative colleagues from a broad range of backgrounds and experience, focused on learning and supporting each other. We build innovative experiences that surprise and delight our audiences. 


We are committed to wellbeing, equality, diversity, inclusion and belonging.  In support of this we are proud to be partners in Safe In Our World #LevelUpMentalHealth and a UKIE #RaiseTheGame Partner



Key Responsibilities:

  • Support the Lead Technical Artist and wider team to create and maintain documentation standards and practices for tools, pipelines, and technical specifications
  • Support the Lead Technical Artist in identifying and developing necessary art toolchains and documentation
  • Support the art team with tech-related issues on a day-to-day basis working within the framework defined by the code team and existing established methods
  • Bring your own experience of best working practices to the team



  • Proven experience as a Senior Technical Artist on at least one shipped PC or console title
  • Proven experience developing and iterating project pipelines and tools, especially Maya and Substance
  • Proven Maya scripting skills (Python) with examples
  • Previous experience with QT/PySide
  • Excellent knowledge of Maya
  • Familiarity with Unreal Engine editor and workflows


Additional or Desired Skills:

  • Understanding of Unreal Blueprints and art pipeline concepts (AnimGraph, Sequencer, Lightmass)
  • Experience with Unreal environment materials, lighting, and shading effects
  • Experience with Houdini
  • Console development experience



  • Private Healthcare Plan
  • Bonus Scheme
  • Enhanced Holiday Allowance
  • Pension Plans
  • Work remotely within the UK
  • Training & Development
  • Employee Assistance Programme - Counselling


Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.


We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief, and marriage and civil partnerships.

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