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Principal VFX Artist

SEGA

United Kingdom

Skills

  • VFX Art
  • VFX Art

In this new role, you will help define the VFX quality bar for our Total War products, mentor our VFX team, and collaborate with our core technology groups to develop proprietary tools and pipelines. 

 

Key Responsibilities:

 

  • Inspire and guide the VFX team to create high-quality, performant visuals. 
  • Create and develop high-quality visual effects that set the artistic and technical 
  • benchmark for internal teams and external partners. 
  • Work closely with the VFX Lead, providing mentorship, training, and documentation while 
  • continuing to grow your own skills and expertise. 
  • Scope VFX work based on player value and gameplay needs, managing priorities across 
  • franchise and product requirements. 
  • Collaborate with Art Directors and Leads to establish VFX style guides for multiple 
  • projects. 
  • Partner with cross-discipline teams to build and maintain efficient pipelines. 
  • Communicate effectively with Production, Artists, Designers, and Programmers. 
  • Research emerging VFX technologies and plan technical roadmaps to remain competitive 
  • with industry standards. 
  • Work with VFX and Engine teams to maintain optimised workflows for content creation. 

 

What we are looking for:

 

Essential:

 

  • Ability to create and implement world-class real-time VFX in a game engine.
  • Excellent visual awareness and artistic ability.
  • 5+ years in game development and 3+ shipped titles.
  • Experience mentoring artists and supporting career development.
  • Skills in modelling, texturing, lighting, and image processing.
  • Strong understanding of VFX asset costs and performance impact across platforms.
  • Excellent interpersonal skills.
  • Highly effective time-management and prioritisation skills.
  • Awareness of industry technology trends.
  • Understanding of game development processes.
  • Love of games.

 

Knowledge of:

 

  • Image manipulation tools (Photoshop, Substance Designer)
  • 3D software (Maya, 3ds Max, or similar)
  • Creating animated sprite sheets
  • Particle system optimisation
  • Particle system terminology and applications
  • Particle editors (Unreal, Unity, or similar)
  • Strong understanding of contemporary shader features and workflows.

 

Desirable:

 

  • Formal art or technical training with a broad skill set.
  • Experience working across a range of artistic styles.
  • 2+ shipped titles as a Senior.
  • Knowledge of Houdini for real-time VFX.
  • Knowledge of Embergen.
  • Familiarity with data management tools (SVN, Perforce).
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