Procedural Technical Artist at Ubisoft
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Latest comments

this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
8 hours ago

Bob would have been proud

by Krzysztof Czerwiński
12 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Procedural Technical Artist at Ubisoft
18 June, 2018
Art / animation

The artist will populate autonomously the game worlds with already produced assets in accordance with the artistic direction and production deadlines.

Salary: not mentioned
Company: Ubisoft Sofia
Location: Bulgaria, Sofia
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Populate the game worlds with assets (vegetation, rocks, clutter, decals, props etc.), in accordance with the artistic direction and production deadlines;
  • Create procedural tools for assembling dynamic assets, generating indoor/outdoor layouts, spreading road networks, rivers, streams etc.
  • Apply optimization to her/his work and work within the engine constraints;
  • Research and prototype useful methods for automatization of the development of game worlds with Houdini. Constantly keeping up-to-date with the changes in the game technologies;
  • Act as a bridge between the Art, the Programming & the other teams in the studio;
  • Apply efficiently graphic principles in her/his work;
  • Use and look for artistic references – in video games or in other artistic domains – in order to improve the visual aspect of the game;
  • Understand and implement the desired gameplay intentions in the game levels he/she’s in charge of;
  • Be flexible and able to adapt to different technical/engine pipelines.
  • Solid experience in Side Effects Houdini in procedural generation of graphical content;
  • Understanding and applying the principles of procedural generation of graphical content in the game worlds;
  • Understanding of code in Python, Vex or an equivalent language;
  • Ability to work with technical constraints and integrate them into the procedural logic and tools;
  • Excellent organizational skills;
  • Good sense of form, shape, silhouette in regards to objects/layouts;
  • Be able to anticipate the needs of the level artists in order to streamline their productivity;
  • Good English (writing and speaking);
  • Ability to think creatively in resolving technical challenges and limitations;
  • Ability to manage their own time and work within deadlines;
  • Able to work with minimum supervision.
  • Solid communication skills and a strong team player;
  • Passion for games and a strong game culture.

Nice to Have:

  • Experience working with Houdini Engine (Unreal, Unity, other)
  • Experience working with a game engine (Unreal, Unity, other)
  • Previous experience in game development;
  • Experience in Autodesk 3D Studio Max (modeling and texturing tools);
  • Professional working environment and access to the latest procedural technologies in the game development industry;
  • Work with the most advanced procedural systems and some of the best professionals in the field;
  • Work on AAA projects;
  • Career opportunities, including the possibility of professional exchanges with other Ubisoft studios around the world;
  • Incentive programs meant to ensure our new employees an easy integration in the teams;
  • Motivating salary and bonuses;
  • Comprehensive benefits package, incl. meal tickets, transport titles, private medical insurance, etc.;
  • International work culture;
  • Excellent office location;

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