Procedural Technical Artist (Houdini) at Ubisoft Sofia
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by Nate Lane
10 min ago

Awesome breakdown Simon!

I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

Procedural Technical Artist (Houdini) at Ubisoft Sofia
5 November, 2018
Art / animation

The Procedural Technical Artist will populate autonomously the game worlds with already produced assets in accordance with the artistic direction and production deadlines.

Salary: not mentioned
Company: Ubisoft Sofia
Location: Bulgaria, Sofia
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Populate the game worlds with assets (vegetation, rocks, clutter, decals, props etc.), in accordance with the artistic direction and production deadlines;
  • Create procedural tools for assembling dynamic assets, generating indoor/outdoor layouts, spreading road networks, rivers, streams etc.
  • Apply optimization to her/his work and work within the engine constraints;
  • Research and prototype useful methods for automatization of the development of game worlds with Houdini. Constantly keeping up-to-date with the changes in the game technologies;
  • Act as a bridge between the Art, the Programming & the other teams in the studio;
  • Apply efficiently graphic principles in her/his work;
  • Use and look for artistic references – in video games or in other artistic domains – in order to improve the visual aspect of the game;
  • Understand and implement the desired gameplay intentions in the game levels he/she’s in charge of;
  • Be flexible and able to adapt to different technical/engine pipelines.
Requirements
  • Solid experience in Side Effects Houdini in procedural generation of graphical content; 
  • Understanding and applying the principles of procedural generation of graphical content in the game worlds; 
  • Understanding of code in Python, Vex or an equivalent language; 
  • Ability to work with technical constraints and integrate them into the procedural logic and tools; 
  • Excellent organizational skills; 
  • Good sense of form, shape, silhouette in regards to objects/layouts; 
  • Be able to anticipate the needs of the level artists in order to streamline their productivity; 
  • Good English (writing and speaking); 
  • Ability to think creatively in resolving technical challenges and limitations; 
  • Ability to manage their own time and work within deadlines; 
  • Able to work with minimum supervision. 
  • Solid communication skills and a strong team player; 
  • Passion for games and a strong game culture. 

NICE TO HAVE:

  • Experience working with Houdini Engine (Unreal, Unity, other) 
  • Experience working with a game engine (Unreal, Unity, other) 
  • Previous experience in game development; 
  • Experience in Autodesk 3D Studio Max (modeling and texturing tools);
Offer
Apply

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