Prop Artist at CD PROJEKT RED
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments
by best essay writing service
2 hours ago

I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future. https://triumphessays.com/

by best essay writing service
2 hours ago

I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future.

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

Prop Artist at CD PROJEKT RED
21 August, 2018
Art / animation

CD PROJEKT RED is currently looking for talented Prop Artists to join their Environment Art team in Warsaw to work on Cyberpunk 2077.

Salary: not mentioned
Company: CD PROJEKT RED
Location: Poland, Warsaw
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Modeling efficient assets that fit within the style of the game
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
  • Must cooperate effectively with other artists and designers.
  • Must adhere to technical specifications when creating environmental assets.
  • Maintaining the production pipeline and meeting deadlines.
Requirements
  • At least 2 years’ experience in working in games industry on at least one AAA title.
  • Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
  • Good knowledge of composition, color theory, & lighting.
  • Knowledge of physically based rendering (PBR).
  • Experience with procedural content creation packages a plus (Substance, Houdini, World Machine).
  • Very creative and an excellent eye for detail.
  • Excellent communication skills and ability to work within a team.
  • Ability to easily communicate in English.
Offer
Apply

Leave a Reply

avatar