Remote Hard Surface Vehicle Artists

Skyhook Games Studio Ltd

Liverpool, England, United Kingdom

Skills

  • Vehicle Art
  • Vehicle Art

Styles

  • Realistic
  • Realistic

Tools

  • Substance Painter
  • Substance Painter

Here at Skyhook Games we are looking for experienced 3D vehicle artists to join our team. Successful artist will be expected to apply their skills across a range of styles depending on the project. A key part of your role will be ensuring that art assets are delivered both on time and to quality, assisting the team in maintaining our high standards. A strong portfolio of 3D vehicle work and a passion for locomotion design would be ideal.

 

Although our studio is in Liverpool, UK, this is a remote contract position.

Responsibilities:

  • Creating high detail 3D vehicle models from real world reference and blueprints.
  • PBR texture creation.
  • Working closely with the art team to achieve desired look and quality across all projects.
  • Work within the production schedule, manage files and meet deadlines

Skills:

  • Medium poly modelling skills using 3D art creation tools such as Max, Maya or Blender.
  • Strong PBR experience in Substance Painter, Designer, or Quixel Suite
  • Strong artistic ability, good understanding of form, composition, colour and lighting.
  • Knowledge of optimization processes for creating game engine friendly assets.
  • Good unwrapping skills for efficient UV layouts.
  • Strong organizational and communication skills
  • Solid work ethic, critical approach, and a positive attitude in the face of challenging situations
  • Time management and organisation skills
  • Strong 3D vehicle design skills (non-licensed vehicles especially).
  • Quick to learn and comprehend custom in-house tools or technical processes.

Desirable:

  • 2 years + games industry experience.  (Less experience may be acceptable with a strong portfolio)
  • Experience working with game engines such as Unity or UE4
  • Understanding of material and shader setup.
  • Knowledge of other 3D visualisation software such as Z-Brush, Speed Tree or World Machine.
  • Degree in Computer Animation, Game Art or equivalent experience. However, although we’re keen on good qualifications, a good work portfolio and attitude is more important.
  • Drawing, sculpting, and other traditional art skills are a plus.
  • Good understanding of game theory and level design.
  • Experience leading a team of artists
  • Experience working with outsource vendors

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