Rendering Technical Artist at Unity
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Latest comments

I feel like you can shoot this after printing it out...

by Oneiros
1 hours ago

And yes, these video are made using the standard unity pipeline but we will release soon also the HDRP version. Stay tuned!

by Oneiros
1 hours ago

Hi khiree.taylan, the projects could run in multiplatform. The graphics showed in these videos are made using a gtx 1070 but soon we will release also the mobile version :)

Rendering Technical Artist at Unity
25 July, 2018
Art / animation

As a Rendering Technical Artist on the Spotlight Team you will work closely with top game developers to really push the boundaries of what is possible in Unity.

Salary: not mentioned
Location: United States, San Francisco or Los Angeles
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Work with external team to create high end showcases for Unity
  • Understand Unity art creation at a deep level, and provide advice as needed
  • Know how to push graphical quality to the highest level, and never be satisfied with anything less
  • Advise on how to improve current features, or suggest new ones
  • Create sample assets for our partners or Unity customers in general
  • Work closely with the Spotlight engineers to create new features or improve current ones
Requirements
  • 5-10 years AAA game development experience with several titles shipped on PC or mobile
  • Great communication skills and ability to work effectively on shared projects with engineers, designers, artists, testers, and other developers
  • Expert in creating shaders and materials, deep understanding of lighting and post effects.
  • Experience with Unity, Unreal, CryEngine or other 3D game engines a plus.
  • Ability to travel on average one week per month

Bonus Points

  • Knowledge of game development engine
  • Understanding of C# or scripting languages
  • Experience with outsourcing
Offer
Apply

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