Rigger (WWE) at Visual Concepts

Rigger (WWE) at Visual Concepts

The team is seeking a self-motivated and experienced Rigger (temporary assignment).

Responsibilities

  • Set up skinning for clean deformation of characters
  • Contribute to Facial and Body Rigs - setup and troubleshoot
  • Contribute to the evolution of the art pipeline by developing diverse technical solutions
  • Design and maintain artist-friendly tools and GUIs

 

Skills & Requirements

  • 2+ years of experience as a Rigger in games or film
  • Ability to design, author, and maintain tools used in a production pipeline
  • Strong knowledge of industry software tools and pipelines (Maya, 3ds Max, Motionbuilder, Photoshop, etc.)
  • Proficient skinning and rigging skills
  • Experience debugging art for game engines
  • Solid time and project management skills
  • Accessibility and willingness to collaborate
  • Bonus: Fluent in MEL and Python

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more