Rigger (WWE) at Visual Concepts
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by Marvin Washington
2 hours ago

Awesome breakdown. Good designers often have similar processes.

Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

Rigger (WWE) at Visual Concepts
18 February, 2019
Art / animation

The team is seeking a self-motivated and experienced Rigger (temporary assignment).

Salary: not mentioned
Company: Visual Concepts
Location: USA, Agoura Hills
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Set up skinning for clean deformation of characters
  • Contribute to Facial and Body Rigs – setup and troubleshoot
  • Contribute to the evolution of the art pipeline by developing diverse technical solutions
  • Design and maintain artist-friendly tools and GUIs
  • 2+ years of experience as a Rigger in games or film
  • Ability to design, author, and maintain tools used in a production pipeline
  • Strong knowledge of industry software tools and pipelines (Maya, 3ds Max, Motionbuilder, Photoshop, etc.)
  • Proficient skinning and rigging skills
  • Experience debugging art for game engines
  • Solid time and project management skills
  • Accessibility and willingness to collaborate
  • Bonus: Fluent in MEL and Python

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