Rigger (WWE) at Visual Concepts

Rigger (WWE) at Visual Concepts

The team is seeking a self-motivated and experienced Rigger (temporary assignment).


  • Set up skinning for clean deformation of characters
  • Contribute to Facial and Body Rigs - setup and troubleshoot
  • Contribute to the evolution of the art pipeline by developing diverse technical solutions
  • Design and maintain artist-friendly tools and GUIs


Skills & Requirements

  • 2+ years of experience as a Rigger in games or film
  • Ability to design, author, and maintain tools used in a production pipeline
  • Strong knowledge of industry software tools and pipelines (Maya, 3ds Max, Motionbuilder, Photoshop, etc.)
  • Proficient skinning and rigging skills
  • Experience debugging art for game engines
  • Solid time and project management skills
  • Accessibility and willingness to collaborate
  • Bonus: Fluent in MEL and Python

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