Senior 3D Artist at Techland
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Senior 3D Artist at Techland
31 January, 2019
Art / animation

Your main task will be to create 3D models for the team's next big title.

Salary: not mentioned
Company: Techland
Location: Poland, Wrocław
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide,
  • creating 3D models according to defined technical requirements and ensuring the quality of implemented textures,
  • presenting effects of your work and efficiently justifying your projects decisions,
  • being a part of a competent, interdisciplinary team creating characters
  • learning our internal tools and (if you are not familiar with) the Substance Designer, as well as Substance Painter,
  • having substantial influence on the final version of the product and the player’s experience.
Requirements
  • Experienced: Have at least 5 years of experience in creating 3D models (using 3DsMax or Blender) to AAA projects.
  • Talented and creative: Models created by you are telling a story and are realistic.
  • Curious about the world and ambitious: Want to see the effects of your work to come to life in the world of our game,
  • Sensitive: Models that you create are interesting, authentic and full of love,
  • Open-minded: Like to share your knowledge and experience with others.
Offer
Apply

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